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How will Future Technologies Expand the Arts? by ValentiniaK How will Future Technologies Expand the Arts? by ValentiniaK
The scene depicts a concept of what I will create in future virtual realities. Feel free to discuss the topic on the future of the arts, the technological singularity, your desires. Feel free to link your concepts, or critique my digital painting.

If you want the 1600X900 resolution, just zoom in to copy and paste the image, or right-click and Save as.

If you want different sizes,
Inside the Zip folder you will find:
1280X720
1920X1080
3200X1800
And the original which is 8000X4500

Weekly Essay______________________________________________________________________________________________
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Exponential Growth of Technology and Their Impacts____________________________________________________________

    As we approach the technological singularity, what we perceive as fiction, as 'hot air' becomes more in line with science.
There was a time in which entire cities made out of glass were nothing but a fantasy, same goes for aircraft heavier than air, yet those all became reality. Today, most modern cities have skyscrapers covered in class, or at least resemble a glass structure aesthetically. We had manned space flight which went all the way to the moon. We have hand held machines called laptops of which would appear completely magical just 70 years ago... The world has changed significantly, but it is not done yet... Not by a long shot. In fact, the pace of acceleration is accelerating at an increasing rate.

    According to Ray Kurtzweil, the price performance of computers doubles every year or so today in terms of Flops and raw computing power. A computer that can do about 1000 dollar computer at 5 trillion computations per second may only be worth about 500 dollars by Halloween of 2014. Now Flops is not the best way to measure the performance of user computers, not by a long shot, but there are numerous trends which point to increasing of price performance. 

In his book 'The Singularity is Near'
Ram 'Half Pitch' Feature Size doubles every 5.4 years in price performance
Dynamic Ram aka bits per dollars 1.5 years
Transistor Price 1.6 years
Microprocessor Cost per Transistor Cycle 1.1 years
Total Bits Shipped 1.1 years
Processor Performance MIPS 1.8 years
Transistors in Intel Microprocessors 2 years
Microprocessor Cloak Speeds 3 years

    According to Ray Kurtzweil: www.kurzweilai.net/the-law-of-…

  • We achieve one Human Brain capability (2 * 10^16 cps) for $1,000 around the year 2023.
  • We achieve one Human Brain capability (2 * 10^16 cps) for one cent around the year 2037.
  • We achieve one Human Race capability (2 * 10^26 cps) for $1,000 around the year 2049.
  • We achieve one Human Race capability (2 * 10^26 cps) for one cent around the year 2059.

    With this in mind... Combined with research in many other fields such as biology, and the spreading of information and easy access of the arts. We can expect substantial changes in society in relatively short period of time, just as the internet has transformed human civilization. Just 20 years ago, many of our lives were vastly different. Social networks like Deviantart, YouTube, Instagram did not exist. We still got most of our information from watching TV or News Papers instead of reading an online text.. There was hardly any 'alternative media' like Democracy Now or The Young Turks. Computer graphics were bland, editing software such as Photoshop and Corel Painter were much more limited. Your field of associates, meaning who you share information with was far more limited. Right now, a person from Russia, Belgium, or UK can easily find my artwork, communicate with me through Deviantart and download the image at complete ease. 20 years ago, this would not be possible. These are just a handful of examples that could be given as to how modern technology has revolutionized our lives so far.

In Ray Kurtzweil's 2020 Scenario, augmented reality will be in our eye glasses, memory images beamed to our retinas. Virtual realities will encompass our entire visual sense. I will be able to look down at my body and I may be able to see an entirely different body. What I see outside through the augmented eyeglasses could be a fantasy scenery in three dimension. Today we see the first steps of this path, the Google Glasses is the first stepping stone. 

     In Ray Kurtzweil's 2030 Scenario. "Nanobot Technology will provide us with a fully immerse totally convincing virtual reality" (pg 313).  This basically means that if you use such technology, when you enter in such a virtual universe, your experience will be just as realistic as in real life... except the landscapes are more exotic. To make this possible, Nanobots take up close locations in our brains to inter neural connections  our senses to redirect to the virtual reality to immerse us.

    One of the largest benefits of augmented reality is you will not be restricted to be stuck, imprisoned in the image determined almost completely by your genetics, or your environment, you can become someone else, a new body design within the virtual universe. When I tell someone to think 'who is Ernest Tang' they think of my body, a healthy light weight Chinese male with glasses on, black hair, 5 ft 7 inches tall 126 lb. However, in 10-20 years time, I will be inside a highly attractive female body of which I am currently designing in preparation for realistic virtual reality... We will all have the ability to choose different bodies in side virtual realities.

    In this case, if you think 'who is Ernest Tang' you will likely picture two bodies, one a healthy light weight Chinese male with glasses and black hair, the other as a tall healthy light weight blond hair Slavic model. If you spend most of your time with me in the virtual reality, you will most likely think of my identity as the healthy light weight blond hair Slavic model... and this is because the future of virtual reality will be so realistic that it is pretty much indistinguishable from real reality. If I uploaded my concept as to what I wish to look like as an icon for my Deviantart page. And for the sake of argument, assuming you know what I look like in real life, you would still see me as the male, and that is because there is very little realism in the a tiny portrait or even an unrealistic avatar in a game like 2nd life, because they lack the subtleties of humans in real life which make up who we are. Future virtual realities will allow for all the subtleties to be simulated in our virtual realities, to all our 5 senses.

    Why should we trust Ray Kurtzweil's predictions? 86% of his predictions have been correct by a few years, only a handful the 14% were off by a decade or more. If you compare the exponential growth of information technologies with the proximate computing power for virtual realities then fully immersible virtual realities, a rough estimate of the year 2030 is a reliable estimate.

____________________________So what does this mean for the Future of the Arts?____________________________________

    Art has been transformed thanks to technology, and for the better. As a personal story, I have always struggled with traditional medium, a painting would often take me 2 months to complete, some 100-300 hours yet in terms of my satisfaction, overall beauty, detail, and rendering pales in comparison to the art I created in Photoshop today. And that is comparing a 200 hour painting done with traditional material to a digital painting which took just 30 hours. Many artists who were unable to do truly exceptional works of art were now able to produce some of the best quality on this site. I know this by searching some of the digital artists I look up to here, comparing their traditional works which were between Ok-decent-good quality though not exceptional, to their digital works which blew me away... Photo editing and digital painting tools have opened bridge of opportunity of self expression to many whom would not have made it.

    As of right now, 3d worlds such as the World of Warcraft, an area perhaps the size of an entire major city several miles wide is owned and controlled by a corporation. However, in the coming decades or so, considering price performance's exponential growth in information technologies. Also considering the advances made in both 2d and 3d software, individuals creating owning a piece of highly realistic 'virtual reality' land several kilometers wide in which we can immerse ourselves, and share could become common. Such technologies once more shall transform the arts.

    I see amazing concepts on this site, breath taking concepts, space scenes, science fiction fantasies. In a few decades, we may expect such worlds to exist in super realistic virtual realities. An entire new genre of art will emerge from science fiction and fantasy: Virtual Worlds, or Cybernetic Worlds, Virtual Realities. With such technologies will allow self expression to reach a level of realism as our physical reality. Imagine custom made laws of physics, manipulated and distorted Paris, San Francisco, or an entirely made up city. 'Importing' simulated animals files, perhaps butterflies, a talking lion like in the cartoons, or kangaroos into our virtual reality homes. Creation of colors of planets that cannot even exist in real reality! A planet with zero gravity yet can still hold an atmosphere. There will be almost no limits to what will come with Virtual Realities. Many of the 2d concepts you see here on Deviantart will become virtual realities.

    As said before about a duo identity, one in for your physical world, another for your virtual reality, expect a new genre of art to emerge off this branch as well. Because the identity inside cyberspace can be vastly different from physical reality, expect radical new ways of self expression of the body. Just as many here on this site design elven characters, it is likely many may choose to create elven identities within the virtual reality. Perhaps some may choose to create avatars which are semi-transparent with 50 feet wingspans, or forms which do not even resemble a human! 

    The future of technology is an exciting topic to discuss, the way it will revolutionize the artist is something that is to be embraced. I look forward to what you will create 20, 30, 40 years from now with virtual realities.

    If you are interested on the topic, I strongly would encourage you to read more on www.kurzweilai.net/the-ray-kur… and purchase his books "How to Create a Mind" and "The Singularity is Near". Both great reads for affordable prices.

Ray Kurtzweil explains the Singularity in a short youtube video: www.youtube.com/watch?v=1uIzS1…
__________________________________________________________________________________________________________

What can individuals do to secure a positive singularity if you are not a scientist politician, or someone working in relation with them?

1) Spread the word on major issues still present today whether that would be climate change, poverty, aging as a major issue, you name it.

2)Charitable donations can go a long ways. 

MIRI: intelligence.org/research/ Machine Intelligence Research Institute, tax deductible charity.
"MIRI’s mission is to ensure that the creation of smarter-than-human intelligence has a positive impact. We aim to make intelligent machines behave as we intend even in the absence of immediate human supervision. Much of our current research deals with reflection, an AI’s ability to reason about its own behavior in a principled rather than ad-hoc way. We focus our research on AI approaches that can be madetransparent (e.g. principled decision algorithms, not genetic algorithms), so that humans can understand why the AIs behave as they do".

"SENS Research Foundation is a 501(c)(3) public charity that is transforming the way the world researches and treats age-related disease.


The research we fund at universities around the world and at our own Research Center uses regenerative medicine to repair the damage underlying the diseases of aging. Our goal is to help build the industry that will cure these diseases."

essentially they aim to combat aging/growing old to prolong our lives.


Save the Children: www.savethechildren.org/

"Save the Children gives children in the United States and around the world what every child deserves – a healthy start, the opportunity to learn and protection from harm. When disaster strikes, we put children’s needs first. We advocate for and achieve large-scale change for children. We save children’s lives. Join us."

Charity which funds family planning, contraception, family planning, education, and other much needed resources for the world's poor.


__________________________________________________________________________________________________________

More on my art

Used NASA stock images visibleearth.nasa.gov/ to render

Next Essay will focus on the Ethics of created consciousness in virtual reality computers, and why they should be given humane simulations. And how do we define 'humane' simulation.
Add a Comment:
 

Daily Deviation

Given 2014-01-13
:iconscrawl-ng:
Scrawl-NG Featured By Owner Apr 10, 2014  Hobbyist Digital Artist
I love the fact that digital drawing programs already allow for use of techniques and predictability of results that can't exist with traditional media. What I'd really like to see is a broadening of the spectrum to the other senses. Why can't I come on dA yet and taste something someone posted? Even easier, we could already be integrating sound. I'm not sure why we don't do that already, but perhaps it's because the concept isn't embedded in the social consciousness. Advancement can be social as well as technological.

I LOVE considering what concepts will become more prevalent soon, and how different technologies might work (engineering student). For example, I'd love to see virtual worlds created using more layers of procedural techniques, not just for landscapes, but for, say, the bark on a tree or veins in its leaves. Androids and prosthetics might be printed from artificial cells and have the ability to heal. So many cool things!
Reply
:iconvalentiniak:
ValentiniaK Featured By Owner Apr 10, 2014  Student Digital Artist
Chefs would LOVE the idea of taste. I never thought of that lol, thanks for the feedback.

Deviantart 2036: 2d, 3d, immerse virtual reality which would include tasting food through virtual reality.
Reply
:icongrgmolnar56:
grgmolnar56 Featured By Owner Feb 1, 2014
I don't mind if this kind of art'll be part of the Art
Reply
:icontimberclipse:
TimberClipse Featured By Owner Jan 30, 2014  Professional Filmographer
Fantastic work!
Reply
:iconvalentiniak:
ValentiniaK Featured By Owner Jan 30, 2014  Student Digital Artist
thanks!
Reply
:iconangie-pictures:
Angie-Pictures Featured By Owner Jan 25, 2014
Beautiful work! Congratulations on the DD! :iconflowerheartplz:
Reply
:iconvalentiniak:
ValentiniaK Featured By Owner Jan 25, 2014  Student Digital Artist
Thank you :) :happybounce: 
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:iconangie-pictures:
Angie-Pictures Featured By Owner Feb 14, 2014
It's my pleasure! :)
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:iconjules7532:
jules7532 Featured By Owner Jan 17, 2014
Your gallery is so awesome! Thanks for sharing!
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:iconvalentiniak:
ValentiniaK Featured By Owner Jan 17, 2014  Student Digital Artist
will do!
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:iconyamibloody:
YamiBloody Featured By Owner Jan 17, 2014  Hobbyist Traditional Artist
Looks great.
Reply
:iconvalentiniak:
ValentiniaK Featured By Owner Jan 17, 2014  Student Digital Artist
thanks!
Reply
:iconmaralfray:
MaraLFray Featured By Owner Jan 14, 2014  Student
looks like dream dust coming down to earth <3 love it!
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:iconvalentiniak:
ValentiniaK Featured By Owner Jan 15, 2014  Student Digital Artist
thanks!
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:icondramawind:
Dramawind Featured By Owner Jan 14, 2014  Hobbyist Digital Artist
Gaaaaaaah. :iconpuke-rainbowplz:
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:iconvalentiniak:
ValentiniaK Featured By Owner Jan 14, 2014  Student Digital Artist
thanks!!
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:icondramawind:
Dramawind Featured By Owner Jan 14, 2014  Hobbyist Digital Artist
You're welcome!
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:iconslava-grebenkin:
Slava-Grebenkin Featured By Owner Jan 13, 2014  Professional Photographer
Great work!
Reply
:iconvalentiniak:
ValentiniaK Featured By Owner Jan 13, 2014  Student Digital Artist
thanks!
Reply
:iconborgmaster2:
borgmaster2 Featured By Owner Jan 13, 2014  Student Artist
you want the oculus rift then mixed in with some sort of engine like farcry or unity. The future of art needs to be trail-blazed right now, sitting around painting the 2ds wont cut it soon in terms of sheer size of tapestry.
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:iconvalentiniak:
ValentiniaK Featured By Owner Jan 13, 2014  Student Digital Artist
Absolutely.
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:iconbuttermen:
Buttermen Featured By Owner Jan 13, 2014
MY GOD!!! This is beautiful.
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:iconvalentiniak:
ValentiniaK Featured By Owner Jan 13, 2014  Student Digital Artist
thanks!
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:iconis-it-good:
Is-It-Good Featured By Owner Jan 13, 2014
Yes.
Reply
:iconmann-of-lamancha:
Mann-of-LaMancha Featured By Owner Jan 13, 2014  Hobbyist Digital Artist
Point of reference, while your links are correct, you repetitively misspell his name as KurTzweil. At least you're consistent. :XD:

What Kurzweil expands on is Moore's law, which discusses exponential increases in technology. However Moore's law is just a rule of thumb that people tend to accept as a provable law.

It is merely a projection or forecast only, and that alone. The flaw to this theoretical forecasting is based on new technologies that have not been developed yet.

Making something exponentially smaller and faster, also means it gets exponentially hotter. Since heat and electronics don't play well with each other, there will come a time when a ceiling limit will be reached, barring a future leap in technology.

I'm not saying Moore's law (and therefore Kurzweil) is wrong in projection, just that everyone expects with drooling anticipation of better things to come, when the reality is that exponential growth, while nice when it hits, is nothing but an addict's fondest desire. Anybody that knows anything about addicts, knows that after the high comes the crushing low. While that metaphor might not be correct in describing a reversal of technology, the despondence when predicted future technology that doesn't come; is.
Figure it like a reverse law of "pay it forward."

More importantly, by now we should have seen an improvement in technological based parts, i.e. longer lasting technology. Instead, because of the exponentially increasing heat issues, parts are seeing shorter lifespans ever since about 1997, instead of parts longer life spans.

While I am not trying to dampen futurist thoughts like the blurring of virtual reality/reality as Kurzweil describes, my belief is that the human brain is not something that can be predictably "hacked" into. Perception is personal and therefor unpredictable. Ask 5 people what happened in an accident and you'll get 5 different interpretations. Likewise, virtual reality as a construct is not likely to be happen since it will allow a person to bend it to their own thoughts. This doesn't sound bad until you consider, that unless each person has their own personal virtual reality, people will be making and unmaking each other's virtual reality. By extension, virtual realities can be similar to dA in that people can create and submit their virtual concoctions to a social media for public viewing but it won't ever be interactive in allowing others to bend or make it to their will.

The point of all this is to point out that the truly "green lantern" concept of "if you think it, you can create it" virtual reality won't ever happen by my understanding of it. That would require quite sophisticated software that would need to anticipate and compensate for unique and new concepts and possibilities.
In other words, intelligent, as in Artificial Intelligence.
Otherwise, you can only have creativity that some programmer has written software with anticipating what tools you'll need and in other words, provide what is and isn't possible.

Again, I am not saying that possibilities aren't possible. I am simply trying to temper the wet-you-lips/greedy-anticipation that people seem to be exhibiting. For such futuristic projections to occur, we need to make GREAT strides that I don't see happening now or that are forthcoming.
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:iconvalentiniak:
ValentiniaK Featured By Owner Jan 13, 2014  Student Digital Artist
Shorter lifespan of technology is possible due to 'designed obsolescence' stuff breaks down drives purchasing apatite. Like some types of light bulbs 80 years ago had unimaginably longer lifespans than today's standard.
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:iconmann-of-lamancha:
Mann-of-LaMancha Featured By Owner Jan 13, 2014  Hobbyist Digital Artist
Indeed. But apparently you are unaware that computer production, in whole or part, are reliant on non-renewable resources? Thus the cost of production and distribution will eventually become cost ineffective, ending the concept of personal computers, as in, for all time.

Though I agree with the concept of your model; designed obsolescence will drive consumer repurchasing of newer/faster computers which will fuel newer technology research.

You know in the US, effective Jan 1, 2014  that it is now impossible to purchase incandescent light bulbs and people are being forced to purchase fluorescent light bulbs, which usually have a shorter life span but cost 1000 times more money? This, I predict is the direction of newer computer technologies.
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:iconvalentiniak:
ValentiniaK Featured By Owner Jan 13, 2014  Student Digital Artist
Computers of today are made of non renewable resources, but this could very well change when we move towards carbon nano-tubes which would be renewable, considering carbon a very common element. 
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:iconmann-of-lamancha:
Mann-of-LaMancha Featured By Owner Jan 13, 2014  Hobbyist Digital Artist
Yes, that is a good theoretical science. This isn't the first time I have heard of carbon nano tubes. They have been talking about it for close to 15 years. If it was such a money making concept, then computer manufacturers would have jumped on it in a nanosecond.

Again, the concepts they are touting to get people to be eager for new tech, are by and large, new tech that they have yet to make ground breaking achievements in.

Seriously, I am not trying to be a damper on your enthusiasm, while I admit I am trying to be a grounding force of practicality. Also to point out they need to make GREAT advances before such concepts come to fruition. Exponential increases in technology are a unicorn; nice to imagine but nothing to take to the bank.

Personally I would like to see less enthusiasm for technology that will fuel new sources for entertainment, and more enthusiasm for solutions to resources that are soon to be depleted like fossil fuels (the tipping point is within 20-30 years). Electric cars are a neat concept to get people around town, but many countries depend highly on foreign and local trade to function properly. Electricity can't power ocean going freighters and highway semi's.

Helium is necessary for computer microchip manufacturing and is expected to RUN OUT in the next FOUR years.

It's time to get the theoretical-science-party-hats off and get the down-to-business-thinking-hats on.
Reply
:iconvalentiniak:
ValentiniaK Featured By Owner Jan 14, 2014  Student Digital Artist
Thanks again to your response.  Don't worry about "Dampering enthusiasm", just voice your opinion/sources/info.

I will say I don't agree with the statement that exponential increases in technology is a unicorn. So you will have to give me what your definition 'exponential increase of technology' is.  MY definition of exponential increasing of technology is also the quality, quantity, and what you can get out of it per dollar. Increasing processing power in itself is an example of exponential increase in quality. DNA Sequencing costs have been declining exponentially. Increases in "utility" Patents granted. Another example is in growing meat from livestock. About a year ago, they were only able to grow something roughly the size of a quarter 25 cent, now they grew something that is relatively the size of your palm.

As for carbon nanotubes, fairly recently, in 2013, they were able to create the first Carbon Nanotube Computer.
Now the microchip is of 1970s quality. It is the first central processor based entirely on carbon nanotubes created by Stanford University engineers. Now these new breed of microchips to become useful, 1970 quality with only a few hundred transistors won't make the cut, but this is a significant step since it proves it could work when silicon becomes obsolete.  I do agree they will need to be more massive advances before it becomes more powerful than silicon.

This is not just about entertainment, there is good reason why we want things like nanobots with enough power to repair our aging bodies. Such tools could be used to help reverse aging in humans and pets which will save tens of thousands every day, trillions in healthcare costs every year. They could be used to combat infectious diseases not related to growing old as well.

Helium shortage is a big problem, but there's not really agreed upon on when it will run out. Some estimates are 20-30 years. Regardless it is an issue that should be solved which was made worse in 1996 when they moved to privatize the Fed Helium programs and companies finding it cheaper to just disperse it into the atmosphere letting it go into the upper atmosphere only to be blown off into space oppose to reusing it.

To solve issues like climate change and "peak oil" I have some optimism and concern in the renewable energy industry and lab grown meat. Lab grown meat has the potential to replace our current method of growing meat, which emits a large portion of our GHG and a strain on our resources. Lab grown meat could reduce our carbon footprint quite significantly in the decades to come.  Solar and wind are some of the fastest growing industries in the United States. Here in my state of CA, solar installations doubled in 2013. 

"Compared to the same time frame in 2012, overall renewable energy production, including conventional hydropower, was 2.00 percent higher while production from non-hydro renewables grew by 4.13 percent. Specifically, solar grew by 32.46 percent in 2013, wind by 20.14 percent, geothermal by 0.89 percent, and biomass by 0.42 percent. Hydropower slipped by 2.59 percent and biofuels by 5.92 percent. 

Among the renewable energy sources, hydropower's share during the first half of 2013 was 30.18 percent, biomass 25.26 percent, biofuels 20.18 percent, wind 18.80 percent, solar 3.19 percent, and geothermal 2.39 percent. "


Now the growth of these technologies seems somewhat optimistic, but will it be a fast enough growth to curb CO2 and other GHG enough before the 'tipping point'? I would be concerned about this, otherwise much more drastic expensive measures would be risky, like mass manufacturing of nanobots to take down some of the GHG, or swarms of reflective mirrors in space.
Reply
:iconmann-of-lamancha:
Mann-of-LaMancha Featured By Owner Jan 14, 2014  Hobbyist Digital Artist
exponential growth simplified:
Take a penny, double it (2 cents), double it again (4 cents), double it again (16 cents), double it again ($2.56), double it again ($655.36), double it again ($42,949,672.96), double it again ($184,467,440,737,095,516.16), (ad infinitum, ad nauseum).
Now all of that occurring at periodic regular intervals of time is my understanding of exponential growth.

Source of who said exponential growth is "a unicorn*": my college C++ professor (2006).

*Not exactly what he said, but that's the gist. He also showed Moore never stated Moore's law or at least was misquoted.
(that's the limit of my sourcing)

I'll admit I wasn't aware of the 2013 research into carbon nanotube computers. However, that it is of a quality of 1970's era microchip is not very promising. In a pinch, it's better than nothing, but the result of providing that low a quality technology as a substitute for what we use today, will be the "reverse pay-it-forward" effect I mentioned earlier. Getting society and industry to accept dated tech as new tech, will be, in my opinion, the knell of computers.
If helium depletion occurs (on my or your schedule) and nanotube computers are even quadrupled in power to what those tests suggest, this would be exactly the type of hiccup that disproves exponential growth of computers...

I won't fuss about the "when" of helium depletion or it's tipping point. That there isn't any contention about "IF" it will reach a tipping point or eventual depletion level is enough for me. Pursuit and interest of "whens" is only of concern to people that are thrilled over the drama of countdowns.

I don't believe in climate change. That is; I don't believe that mankind as a whole or part can make significant changes to push what is inevitable, one way or the other. The effect can be exemplified by a glass filled with water and has a convex meniscus; one additional drop and the resulting break of surface tension releases more than what was put in. That people want to argue how half full or half empty the glass was before mankind came along, is a testament that people have waaaay too much time on their hands and too much desire to point fingers of blame. Perhaps those people are the ones that also like countdowns too? I don't know and I don't care because both peoples bore me.

If you ever feel the initiative, I invite you to look at the geologic record of ice ages. If it was a smooth transition  from glacial period to interglacial period, with nary a bump until mankind came along, I'd agree then that we created or helped create a tipping point. Instead it reads like an EKG of a 500 lb, 80 year old person.

As far as lab grown meat goes, I can only presume you are worried that 1.3 billion cattle worldwide is a number to worry at. What interests me is that people that worry over such numbers don't recognize that there used to be an estimated 80 million bison in America alone. That there was, at one time, an estimated 1.5 million hump back whales. Now IF those ecosystems were still viable AND there was an increased growth of cattle, then I'd agree there is reason for concern; that mankind has added instability to a stable global system. However, belief in global warming and our hubris to manhandle nature, to me, is irrational.
Reply
:iconvalentiniak:
ValentiniaK Featured By Owner Jan 13, 2014  Student Digital Artist
"While I am not trying to dampen futurist thoughts like the blurring of virtual reality/reality as Kurzweil describes, my belief is that the human brain is not something that can be predictably "hacked" into. Perception is personal and therefor unpredictable. Ask 5 people what happened in an accident and you'll get 5 different interpretations. Likewise, virtual reality as a construct is not likely to be happen since it will allow a person to bend it to their own thoughts. "

Indeed the brain is not something that is easy to understand, we've merely begun the journey of reverse-engineering the human brain. This feat could take at least a couple decades (possibly more) to complete. But once such complexities are understand, we could have plausible blueprints as to how to utilize nanotechnology to truly give us an immerse virtual reality beyond simply sight. 

The idea beyond virtual reality is to allow you to see a 3d realistic landscape inside a video game like 2nd life or world of Warcraft, but to allow your senses, not just sight, but/feel/touch to interact with the fake stuff inside these worlds. In realistic terms, your life still exists inside the current body you reside in, but it gives you the illusion you are inside the fake world.  But in order to do this, for a truly immerse feel, we will need much stronger understanding on the brain in relation to such nanobots.
Reply
:iconmann-of-lamancha:
Mann-of-LaMancha Featured By Owner Jan 13, 2014  Hobbyist Digital Artist
I think in my effort to be brief, I made what I said harder to follow, since it seems you didn't get my point.

I meant that the neural pathways for each brain are, in a sense, unique which would foil the ability for nanobots to connect your brain to a virtual reality.

I was just watching a TV program the other day that described Autism Spectrum Disorders. Long story short, ASD affects one in 80 some-odd children and through trauma, even some adults later in life. They are starting to realize that what was previously group labeled as "Autism" has a great number of variances. ASD can have a "high functioning autistic" child or adult who, through birth or trauma, the map of their neural pathways get rerouted. As yet, this rerouting follows no known pattern. The affected areas are usually either the math region, visual region and a third region I can't remember. those are the affected areas alone. Where the rerouting could take place seems to be the wildcard. It could join with the memory section, speech section, or various other parts of the brain (if any).

It is more prevalent to happen in males, and is on the rise in occurrence each year. Thus, in this instance alone, the ability for these nanobots to interact with the brain is questionable. I don't know very many neural issues but I anticipate that there is other instances that neural pathways are scrambled from the norm.

That aside, if the virtual reality as you describe it, is going to catch on it needs to be interactive with other people. That is where I think it is going to go south in my mind. The ability for people to interact with other people while interacting with their environment, especially where doing creative things is concerned, is where you will get people writing and rewriting each others reality.

Look at it this way, you either have a hub reality that everyone jacks into, or you have your own version of heaven, though isolated and alone. The former is more likely, logistically speaking, as you only have to have one reality for everyone to jack into. Although it could be like Second Life or IMVU (which I used to be a Dev for both) in that there is a hub reality with your own room to do our own constructs in. The interacting with your reality though is limited in the social areas. This is where people can interact with other people and view their creative works (that IS what this topic is about, yes?). In your own "room" you can mold reality to your own liking.

However, I will restate my previous comment, in either instance, your ability to mold reality is based on a software engineers ability to anticipate your creativity and make tools for you to use, thus limiting your ability to be creative from going to the Nth degree.
In other words, that reality will supply you with a paint brush and canvas, for instance, but it won't be able to anticipate that you wanted to use a virtual frog to use as a paintbush nor anticipate that you wished to use your frogbrush on a canvas made of water. Thus, limiting the creative ability.

The creative mind, goes outside the box, which, anything less that an artificial intelligence will not be able to adapt and adjust to.

Also, nanobots (which are expected to tranfer gigabytes, or even terabytes of information to make the virtual reality seem real) are still going to run extremely HOT, which I would NOT want in MY mind...

Last, to reiterate what I have heard from someone else (I can't remember who), who was discussing this same concept; that form of reality also would not give one the ability to do something they couldn't do in reality. You can't simply become a Van Gogh unless you knew how to paint Van Gogh in real life or you can't play like Jimmy Hendricks if you never learned to play the guitar.

My point being, the people who want to SELL this concept are painting pretty pictures of what MIGHT be, but I don't see it as being possible in the near, or distant, future.
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:iconvalentiniak:
ValentiniaK Featured By Owner Jan 13, 2014  Student Digital Artist
So in conclusion, if we can understand the signatures of the brain and to what we can see in such a way that scientists were able to obtain a 90% accuracy in predicting volunteer's minds using brain scans, which basically scans the brain's signatures. Than technology which then uses nanotechnology hooked up to the internet to a virtual reality server, could be designed to adjust our brain 'signatures' to the extent that allows us to feel, see, touch, smell the virtual environment roughly the same way as another person would inside the social virtual reality scene.

 We also know these patterns are predictable because of the example: In real reality, I show you an object with a square on a rectangle and is shinny and black, you and I would both see it as a square on a rectangle shinny and black.
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:iconvalentiniak:
ValentiniaK Featured By Owner Jan 13, 2014  Student Digital Artist
Thanks for your response: 

Signatures of experience and memory are predictable, this is the reason why they were able to predict with 90% accuracy taking photos of dreams and memories. If it's predictable, we will be able to share and experience thoughts with one another
I also don't believe mind reading is impossible, YES our interpretations are personal and different, but what we actually see might not be that different. What we actually see depends on the 'pattern,signature,' we see in the back of our brains. If we can somehow understand the patterns and signatures which are stored in the brain, mind reading is possible. 


"} Scientists have developed a mind-reading technique which could one day allow them to take pictures of memories and dreams.

By comparing brain activity scans, they were able to correctly predict which of 120 pictures someone was focusing on in 90 per cent of cases.

The technique could one day form the basis of a machine to project the imagination on to a screen."

Even right now there is research done to attempt to understand the patterns and signatures of our brain, aka translating the language of the brain to something recognizable. 


"However, I will restate my previous comment, in either instance, your ability to mold reality is based on a software engineers ability to anticipate your creativity and make tools for you to use, thus limiting your ability to be creative from going to the Nth degree. 

In other words, that reality will supply you with a paint brush and canvas, for instance, but it won't be able to anticipate that you wanted to use a virtual frog to use as a paintbush nor anticipate that you wished to use your frogbrush on a canvas made of water. Thus, limiting the creative ability."

Ultimately we will be limited to software engineering limitations, but limitations can be lifted as they or we advance technologically and creatively. If I were to be a software engineer, or use some futuristic software engineering program like I don't know.. maybe "3D Landscape Max 7", we as individuals could create an environment in which you would be able to create a canvas to look like water. 

"Also, nanobots (which are expected to tranfer gigabytes, or even terabytes of information to make the virtual reality seem real) are still going to run extremely HOT, which I would NOT want in MY mind..."

We will figure out how to transfer quadrillions 10^15 an quintillions 10^18 of bytes of data without high energy usage. The laws of physics also allow for very efficient computers. "Margolus–Levitin theorem sets a bound on the maximum computational speed per unit of energy: 6 × 1033 operations per second per joule"

"That aside, if the virtual reality as you describe it, is going to catch on it needs to be interactive with other people. That is where I think it is going to go south in my mind. The ability for people to interact with other people while interacting with their environment, especially where doing creative things is concerned, is where you will get people writing and rewriting each others reality. 

Look at it this way, you either have a hub reality that everyone jacks into, or you have your own version of heaven, though isolated and alone. The former is more likely, logistically speaking, as you only have to have one reality for everyone to jack into. Although it could be like Second Life or IMVU (which I used to be a Dev for both) in that there is a hub reality with your own room to do our own constructs in. The interacting with your reality though is limited in the social areas. This is where people can interact with other people and view their creative works (that IS what this topic is about, yes?). In your own "room" you can mold reality to your own liking."

Hmm, I unfortunately am having a tad issue trying to understand this particular segment :( (Sad). But I will try my best.

I think it's true even in REAL reality that we do have a personal hub of reality. What I see won't be EXACTLY as what another person sees it, since our brains and eyes are not identical. Still, being said, I think there is still a significant amount we need to learn about the brain. But I do not think virtual reality using nanobots to redirect/adjust signals is impossible to allow members of a society to experience a particular part of your virtual reality as you would in the same way If I invited you into my room in REAL reality, you will experience the room roughly the same I would. 

Example: "signatures" in our brain when we for example see "green light" or "Yellow light", when we see a portion of an image that is of a certain darkness or brightness. In real reality, when you look at a green piece of paper, you and I both agree it's green (Though the level of greenness might be different from my eyes to yours). And this is because of the (images,signatures) we see in the back of our brain.

The goal thus is to figure out how to engineer an approach so that if we both were to use nanobots attacked to the neurons connected to internet to the central computer, for the computer to show a green piece of paper 12x9, and for us to interperate it as a green piece of paper 12x9 the same way for us to interperate it in real reality. 
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:iconvalentiniak:
ValentiniaK Featured By Owner Jan 13, 2014  Student Digital Artist
Also earlier comments hidden cause if typos :(
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:iconraethiel:
Raethiel Featured By Owner Jan 13, 2014  Hobbyist Digital Artist
But there's a typo on this comment! I mean... Don't hide it! It's okay to make a typo! Ahh you type/talk/speak/seem so smart! I've never cared much for it but boy is it respectable!

The future scares me. Not because I'm scared of change, but... Some damages to the earth really are near impossible to clean up, you know? And technology advancements can be used for really bad things. I'll admit though when I saw this artwork I didn't think "future of technology" I more so thought "salvation, a golden light trying to grasp the earth" or something. A nice though, very beautiful.

It also seems like you play World of Warcraft. IF you respond to this comment, what's your favorite part about the game? I do adore the dragons and their lore.
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:iconvalentiniak:
ValentiniaK Featured By Owner Jan 13, 2014  Student Digital Artist
Hello! I hide those typos than copy and pasted an identical post to correct the typos.

And yes! I share similar concerns with damage from technology. Ray Kurtzweil mentioned that technology is indeed a doubled edge sword, he said several times in several interviews.

Example: Nanobots. Nanobots can give us automatic cleaning systems, to clean up pollution, give us a negative CO2 CH4 footprint, give us not only virtual reality, than fully immerse virtual reality, revolutionize rehabilitation such as adjusting one's desires/moods/wants which would completely transform the justice system rending any sentence above a 10 year prison sentence 'obsolete', repair aging cells and dna...

But the downsides is abusive spying on citizens. We see this with the NSA's ridiculous and out right violation of the 4th amendment. WHEN or IF they get a hold of such nanobots which could store perhaps one trillion flops equipt with a secret recorder for content of data into something that is as small as a red blood cell and uses about the same amount of energy, while being as cheap as a penny or less to manufacture, it is plausible the NSA might use such nanobots to spy in on people. Overly intrusive spying on citizens is my primary concern with nanotechnology.

Eric Drexler, a leader on nanotech is more concerned with abusive governmental policies which were designed to fight terrorism could be used in excess and abuse citizens like warrentless spying. According to him, nanotech like all new tech will be in the hands of the few before it becomes affordable for the masses. Between this timeframe, it shouldn't be difficult to set up appropriate safeguards against abuses.

Terrorist concerns could include the use of 'assassination', such nanobots could be equip with poison which could kill unprotected biological entities such as biological humans, pet dogs and cats etc. But this can be combated with for example: an alarm type system, protective nanobots which belong to the public and to individuals can warn a surrounding area of hostiles. In addition they could be sampling the dirt, air for any hostile diseases or evil nanobots, designate that to a central intelligence unit, and alert the public of any harm. Such tools not only may avert harm from hostile nanobots, but can also stop the next natural 'black death plague' which wiped out 50% of Europe's population from happening again! Since they will alert us to take precautions, and fight the diseases when they get into our blood streams. 

In addition, I would also like to add relinquishment is also not the answer, since for one 1)We already have plenty of problems today, climate change, infectious diseases, and the very fact that Aging kills 100,000 people a day, other diseases kill thousands a day so we already have a crisis. Also 'banning' such technology will only run them underground, into unregulated territories which WILL make it more likely for terrorism and abusive foreign governments to gain an upper hand.
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:iconraethiel:
Raethiel Featured By Owner Jan 13, 2014  Hobbyist Digital Artist
I really do agree with you on all of this. I won't go into detail about why, because you already explained all of it! The most I'm doing to help right now is just voting on things like Greenpeace and what not. I wish I could do more. I mostly take pity on the earth's state right now, and I worry for species going extinct, humans are like cockroaches at this point I'm not worried about their existence but I do pity them as well... Ah such a shame.

Thank you for replying, I think I forgot to watch you before I left your gallery xD Now I absolutely have to!
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(1 Reply)
:iconvalentiniak:
ValentiniaK Featured By Owner Jan 13, 2014  Student Digital Artist
"Perception is personal and therefor unpredictable. Ask 5 people what happened in an accident and you'll get 5 different interpretations. "

Well my perception to the video game world of Warcraft, say I am looking at a dragon will still look about the same to me as to another person who looks at the dragon. A virtual reality will just make the dragon, instead of seeing it through the computer screen encompass 180 degree view of our eyes, just like as if it were real. This could be done with some sort of contact lens type instrument to give us such sensation. To simulate the warmth, wind, breeze around the dragon, we must understand the signatures of feelings of wind warmth breeze etc, when our avatar inside the virtual reality interacts with the wind, our nanobots inside our brains adjust the signatures within our brain to give us the sensation of wind, warmth breeze.
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:iconsinnibelle:
Sinnibelle Featured By Owner Jan 13, 2014  Hobbyist Digital Artist
Had a chance to read the description and I don't have a lot to say except that it's something I look forward to - seeing what can be created, and hoping for what will be. There's so many things we can't even imagine that will be common place in the not so far future
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:iconvalentiniak:
ValentiniaK Featured By Owner Jan 13, 2014  Student Digital Artist
:) thankz.
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:iconvaalandil:
Vaalandil Featured By Owner Jan 13, 2014  Hobbyist General Artist
wow! awsm work!
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:iconvalentiniak:
ValentiniaK Featured By Owner Jan 13, 2014  Student Digital Artist
thanks
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:icont-20-a-20:
T-20-A-20 Featured By Owner Jan 13, 2014  Student Photographer
Stunning! It's a amazing piece 
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:iconvalentiniak:
ValentiniaK Featured By Owner Jan 13, 2014  Student Digital Artist
thank you.
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:iconcatelee2u:
catelee2u Featured By Owner Jan 13, 2014  Hobbyist General Artist
Lovely!
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:iconvalentiniak:
ValentiniaK Featured By Owner Jan 13, 2014  Student Digital Artist
thanks!
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